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Chapter 1 Reference

Baron, Z., & Mahaney, M. (2023, April 3). Tim Cook on Shaping the Future of Apple. (2023, April 3). GQ.

  • https://www.gq.com/story/tim-cook-global-creativity-awards-cover-2023

AR and VR is a Spectrum, Not a Competition. (2017, October 16). Lily Snyder.

  • https://lilyotron.blog/2017/10/16/ar-and-vr-is-a-spectrum-not-a-competition/
  • Summary: In this article, the author emphasizes that augmented reality (AR) and virtual reality (VR) should be viewed as different points on a spectrum rather than as competing technologies. The author argues that both AR and VR have unique strengths and applications, with AR enhancing the real world and VR creating immersive virtual experiences. The article highlights the importance of understanding the nuances and capabilities of each technology to leverage their respective benefits effectively. It encourages collaboration and integration between AR and VR to create more immersive and versatile experiences that cater to different user needs and preferences.

Meta, M. (2023, May). Use Passthrough on Meta Quest. Meta.

  • https://www.meta.com/help/quest/articles/in-vr-experiences/oculus-features/passthrough/
  • Summary: The article explains how Passthrough uses the built-in cameras of Oculus Quest headsets to provide a live view of the physical environment, allowing users to see and navigate real-world objects while wearing the headset. It discusses the different modes of Passthrough, including Passthrough Home and Passthrough Shortcut, and provides instructions on how to access and use the feature.

Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994). Augmented Reality: A class of displays on the reality-virtuality continuum. SPIE, 2351(282), 11.

  • http://wiki.commres.org/pds/Project_7eNrf2010/_5.pdf
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